Las Vegas! is a popular dice game that Ravensburger put together last year. It’s not exactly the most complicated board game on the block (you roll dice, and then can place them into certain numbered slots that represent stakes in money-making casinos), but it’s fun for families especially, and provides a nice relatively casual mix of luck and skill.
Perhaps because the game is so approachable, the German company Ravensburger has elected to bring an iOS version out to iPhone and iPad, and you can now pick it up on the App Store for $ 2.99. Just like the real world game, the iOS version is fun but simple — you select your players (or you can play online via Game Center), you roll the dice, and then you try to lay them out in casinos wherever you think they’ll earn you the most money. Play goes on like this for four rounds, at which point the player with the most money wins. There’s also a more complicated variant where you get a number of neutral dice that you can use to block other players, and Ravensburger has smartly included that option here, which provides some extra replayability, especially for gamers seeking some more challenging strategy.
The game’s well-presented (I did have one small bug when starting a game, but a quick reset of the app fixed it anyway), with plenty of Vegas-style sounds and some nice casino architecture. There’s also the ability to earn money from game-to-game, though I’m not sure what that’s used for just yet — maybe Ravensburger plans to put in more themes and casinos as time goes on. Currently, there are no in-app purchases at all, and I appreciate that. What you see for your $ 2.99 is what you get, and the game that’s there is worth the price if you’re interested.
Daily iPhone App: Las Vegas! brings Ravensburger’s dice game to the iPad originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 May 2013 09:00:00 EST. Please see our terms for use of feeds.
Blendoku is based on a crazy idea, made even crazier by the fact that it works. I am just plain terrible at colors. When I was working retail, I spent an entire day learning to lay out merchandise according to color. I was so bad at it, the trainer sent me right back to customer service. That’s the very skill set that Blendoku tests, yet I still enjoy playing it.
You’re presented with several different colors which must be sorted by shade, lightness, or various other qualities. Some levels are simple, with just a strip of various colors going back and forth, but some are very complicated, with multiple colors mixing up in different ways. The game works well. Moving the colors around is intuitive, and the fun, simple aesthetic allows you to focus on the puzzle.
Blendoku was a surprise. If someone asked me if I’d like a game about lining up color combinations, I don’t think I would have said yes. But this is a fun one, and it might give you a new look on how various visual colors go together (needless to say, you probably can’t be color blind and play this). The game is free, with a few in-app purchases to help you solve puzzles or get rid of the ads.
Daily iPhone App: Blendoku has you lining up colors to match originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 21 May 2013 14:00:00 EST. Please see our terms for use of feeds.
Apple has been making moves over the last year to expand its market share in India after its net profit for their India devision increased 431 percent year to year. Tripling the amount of franchise stores in the country? Check. Trade-in incentives? Check. Now the incentives are continuing with expansions for college students and American Express customers.
The first incentive is designed to draw students into picking up an iPhone. Currently non-student residents who trade-in their smartphones for an iPhone get 7,000 rupees (US$ 130). Students, however, get 7,777 rupees (around $ 144) for their trade-in.
Apple’s other new incentive is targeted at American Express owners and offers 10 percent cash back towards the purchase of an iPhone 4, 4S or 5 before June 10th. The maximum refund from Apple is 6,000 rupees ($ 100). Both incentives were announced via print ads in the news daily publication Mint.
At the end of Q4 2012 Apple controlled 15.2 percent of India’s market, placing the company in second place behind competitor Samsung holding 38.8 percent of the market. Apple’s pricing incentives seem to be working. Last month, Samsung has been offering up to 15 percent cash back in India.
Apple is continually trying new methods to get its products into the hands of Indian consumers, and the Cupertino company recently rolled out a range of new offers to attract iPhone buyers in the world’s second-most populous coutnry.
AppleInsider – Frontpage News
Users of iOS file management apps File Lite and File Lite Pro might want to delete the apps from their iOS devices for now (or at least turn off Wi-Fi sharing). That’s because the Vulnerability Laboratory has discovered three vulnerabilities in the latest versions of the apps, according to iMore.
The worst vulnerability allows an attacker to upload files to a user’s account without any interaction, while the other two permit code injection in the user’s browser while they are viewing file listings. All three exploits require that a user has the apps’ Wi-Fi sharing option turned on.
Since the vulnerabilities were discovered on May 17th, the app has not been pulled from the App Store, nor has it been updated. Until an update is released fixing the vulnerabilities, users should at the very least disable Wi-Fi sharing within the app.
File Lite, File Lite Pro for iPhone shown to have vulnerabilities originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 20 May 2013 12:00:00 EST. Please see our terms for use of feeds.
My last visit to Bryce Canyon National Park in Utah was in pre-iPhone days. My, how things have changed. I went to Bryce on a landscape shoot this week with my usual semi-pro equipment: Canon 5D, Manfrotto tripod and the usual gaggle of batteries, timers and other esoterica.
I was especially interested in seeing if people were toting different equipment in the age of the smartphone. I expected to see Android and iPhones snapping away, while the pros and semi-pros were hanging on to their expensive DSLRs.
It wasn’t quite what I expected. I saw a lot of iPhones in the crowds of people gathered at the rim of Bryce Canyon waiting for the sunset. I saw a couple of Android phones, but there could have been more. I walked up to a large group of young girls from Tennessee and asked how many were using iPhones? Every hand went up. I asked them if they were still using their old point-and-shoot cameras, and everyone had dropped them for an iPhone. The main reason? Instagram and other photo-sharing services. No one mentioned Apple’s Photo Stream. You just can’t get photos to friends with a point-and-shoot. None of those girls were into editing photos, it was mostly shoot and send.
I asked about the iPhone HDR feature. The most frequent answer was “huh?” More marketing needed by Cupertino. I showed some of the people up there how easy it was to activate HDR, and let them compare the results. Sunset at Bryce Canyon is the perfect place for HDR. All were amazed, so I helped create some new converts.
The biggest surprise were the pro and semi-pro shooters. Many had iPhones, which they would take out of a pocket for a moment, usually to shoot a panorama. One woman with a big Nikon said she loved her camera, but there was nothing like capturing a quick panorama with the iPhone. Easy to do, plenty of megapixels, and easy to send. A guy from Georgia with all kinds of pro equipment told me the same thing.
Gallery: iPhones at Bryce Canyon
So here I was at one of the most beautiful scenery spots in the world and iPhones were everywhere. Young, old, novice, semi-pro and some pros.
It’s amazing that a company trying to make a better cellular phone has had such an impact on photography. Planning or accident? How about you? Have you dropped your point-and-shoot for an iPhone? And those of you with DSLRs, are you tempted to haul your iPhone out at times too? Share your thoughts and experiences in the comments.
iPhone cameras are everywhere at one of America’s best scenic spots originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 16 May 2013 12:00:00 EST. Please see our terms for use of feeds.
In a culture where high-profile employees at tech firms often jump ship for new, exciting and different opportunities, Paul Otellini is something of an exception. Yesterday, Otellini officially stepped down from his role as Intel CEO, a company he exclusively and faithfully worked at for nearly 40 years.
With Otellini stepping down to make room for newly minted CEO Brian Krzahnich, The Atlantic yesterday published an extremely interesting and in-depth feature on Otellini’s history at Intel.
In a particularly candid moment, Otellini during an interview expresses regret for not having the foresight to get Intel’s chips into the original iPhone. In an industry filled with such stories, Otellini’s “what could have been?!” tale is especially interesting.
“We ended up not winning it or passing on it, depending on how you want to view it. And the world would have been a lot different if we’d done it,” Otellini told me in a two-hour conversation during his last month at Intel. “The thing you have to remember is that this was before the iPhone was introduced and no one knew what the iPhone would do… At the end of the day, there was a chip that they were interested in that they wanted to pay a certain price for and not a nickel more and that price was below our forecasted cost. I couldn’t see it. It wasn’t one of these things you can make up on volume. And in hindsight, the forecasted cost was wrong and the volume was 100x what anyone thought.”
The hard lesson learned, Otellini explained, was that he should have followed his gut instinct and not relied so strictly on cold hard data.
As for Apple’s volume being 100 times what anyone thought, that’s an interesting point to consider. It’s easy to take the iPhone’s success for granted and not really appreciate that Apple’s foray into the smartphone market proved to be far more successful than anyone could have initially imagined.
Remember that when Steve Jobs first unveiled the iPhone at Macworld in 2007, he said that Apple’s goal was to simply grab a 1 percent share of the then 1 billion-strong mobile phone market. In other words, Jobs said that Apple was hoping to sell 10 million iPhones in the 2008 calendar year.
About five and a half years later, Apple managed to sell 47.8 million iPhones in a single quarter. Indeed, Apple at this point has cumulatively sold well over 300 million iPhones worldwide, an impressive figure that becomes all the more impressive when one considers the net number of iOS devices sold overall.
All that said, let’s keep in mind that even if Otellini did all he could to secure a deal with Apple with respect to the iPhone, Apple may have still chosen to go with ARM-based chips which, while less powerful, remain much more energy efficient.
Moreover, Steve Jobs in his biography briefly explained why Apple didn’t tap Intel to manufacture chips for the iPad and the iPhone.
Every quarter we schedule a meeting with me and our top three guys and Paul Otellini. At the beginning, we were doing wonderful things together. They wanted this big joint project to do chips for future iPhones. There were two reason we didn’t go with them. One was that they are just really slow. They’re like a steamship, not very flexible. We’re used to going pretty fast. Second is that we just didn’t want to teach them everything , which they could go and sell to our competitors.
Otellini, who was interviewed for the Jobs biography, had a different take on things. He told Jobs biographer Walter Isaacson that the real reason the two companies didn’t sign on the dotted line was because they couldn’t agree on a price and who would control the design of the chips.
Outgoing Intel CEO regrets not getting Intel CPU in iPhone originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 17 May 2013 08:00:00 EST. Please see our terms for use of feeds.
Designed by m has managed to craft one of the most exquisite and well designed iPhone bumpers we’ve ever seen ? in fact “bumper” seems too unrefined a descriptor ? but one flaw could mar for some people what is otherwise a nearly perfect companion to Apple’s smartphone.
AppleInsider – Frontpage News
Earlier this month TUAW reported that iOS 6 had obtained FIPS 140-2 certification, “opening the door to more government use.” It didn’t take long for that door to swing wide open, as the Pentagon has now officially approved iPhones and iPads running a version of iOS 6 for use on secure government networks.
Two weeks ago, Samsung devices running the Knox security layer and BlackBerry devices including the BlackBerry 10 smartphones and PlayBook tablets were given the nod by the US military. Adding Apple’s iOS devices to the mix was part of the platform-agnostic plans of the Pentagon revealed in February. Those plans detailed adding wireless voice, video and data capabilities for classified and unclassified communications by October 2013. The approved devices will begin to be used more widely in the military and intelligence communities late in 2013 or in early 2014.
iPhones and iPads already have a home in some parts of the government that don’t require such strict security, but the new Pentagon certification should make for more widespread adoption of iOS.
US Pentagon grants security clearance to iPad, iPhone originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 17 May 2013 16:00:00 EST. Please see our terms for use of feeds.