Ad network: Mountain Lion grabs 3 percent share of OS X in first 48 hours
DragonVale: How to breed a BRONZE OLYMPUS Dragon
BRONZE OLYMPUS DRAGON: (LIMITED: ONLY AVAILABLE DURING THE OLYMPICS) INCUBATION TIME: 35 Hours BUY-IT Price: 1,750 GEMS HOW TO BREED: HAVEN’T GOTTEN ONE YET – CHECK BACK SOON! (This guide is part of a larger DragonVale breeding guide. For the full list of breedable dragons, click here. If you would like to help support my [...]
Macenstein
NYT: Apple is considering a stake in Twitter

The New York Times is reporting that Apple might invest some of its considerable cash reserves in Twitter. After the unrewarded experiment that was Ping, Apple put a few hundred million dollars in Twitter in return for tighter cooperation between the companies and sharing Twitter’s insight into the social media world. The conversations over the past few months have been private, the NYT reports, and the two companies are not in active negotiations right now. If there were to be an investment, however, it could raise Twitter’s value to more than $ 10 billion.
Tim Cook acknowledged at D10 that the company needed to be more social and that it could consider killing off Ping at some point. “We tried Ping, and I think the customer voted and said ‘This isn’t something I want to put a lot of energy into,’” he said during the conference. He pointed out that Apple doesn’t have to own a social network to be more social and used the added integration of Twitter into OS X Mountain Lion as an example of that.
But will this go through? It’s hard to say. Remember, at one point there was speculation that Apple would buy Facebook. Apple has a solid relationship with Twitter though, with its deep integration into iOS and now OS X. The NYT reports that the integration of Twitter into iOS 5 has resulted in more than 10 billion tweets since last fall.
It would make sense for them to invest financially in Twitter than to keep pumping resources into Ping. But what could Apple get from such an investment that it doesn’t already have in its current relationship with Twitter?
If Twitter goes public, Apple would most likely be a significant stockholder. It would keep Apple on the leading edge of social media instead of playing the catch-up game that it was doing with iOS 5 and Mountain Lion. Apple has used its cache of cash to buy companies that give it a strategic advantage, as seen with today’s purchase of AuthenTec. Apple isn’t willing to risk its relationship in Twitter going sour and might well invest in it financially to keep the relationship on an even keel.
NYT: Apple is considering a stake in Twitter originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 27 Jul 2012 23:25:00 EST. Please see our terms for use of feeds.
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TUAW – The Unofficial Apple Weblog
Rumor: Apple seeks to invest ‘hundreds of millions’ in Twitter
According to New York Times sources, Apple has approached Twitter about a possible investment in the microblogging company valued in the “hundreds of millions.”![]()

AppleInsider
Remains of the Day: Cut, copy, and paste
Apple Enables ‘Power Nap’ for Retina MacBook Pro With SMC Update

Apple has issued a system management controller (SMC) update for the MacBook Pro with Retina display, enabling Power Nap support in OS X Mountain Lion.
This update fixes several sleep/wake issues to improve the stability of MacBook Pro with Retina display (Mid 2012) computers and is recommended for all users running OS X v10.7.4. It also enables Power Nap support for users running OS X v10.8 or later.
The update is available via Apple’s software download webpage, Software Update for those under OS X Lion and via the Mac App store for those with OS X Mountain Lion installed.
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DragonVale: How to breed a SILVER OLYMPUS Dragon
SILVER OLYMPUS DRAGON: (LIMITED: ONLY AVAILABLE DURING THE OLYMPICS) INCUBATION TIME: 35 Hours BUY-IT Price: 2,000 GEMS HOW TO BREED: BLAZING and CRYSTAL (This guide is part of a larger DragonVale breeding guide. For the full list of breedable dragons, click here. If you would like to help support my rushing breedings & incubations to [...]
Macenstein
Daily iPhone App: 10000000 is a great, complex game with a strange name

Some games pare down a core idea to something really simple and elegant, cutting everything else away until one main bit of gameplay shines through. Canabalt is probably the perfect example of that recently — it’s just one core mechanic, done very, very well. But other games go the other direction: they add on system after system after system, and the art isn’t in cutting things away, but it’s in joining things together, juggling all kinds of balls and knives and torches, and yet still keeping the gameplay accessible and interesting. The recently released (and strangely named) 10000000 is of the second kind: It’s a game with a ton of different things going on, but its charm is that even with so much happening, you can still “get it”.
Essentially, the game is a match-3 title: You can slide various tiles around, trying to match up three or more of them together. But it’s also got a very in-depth RPG layer on top of it — your character runs across the top of the screen, fighting monsters, unlocking chests, and trying to repair your castle (earning up to 10,000,000 points, which is where the game’s name comes from). The gameplay’s balanced between what’s happening with your character at the top of the screen, and the effects of what you’re matching on the tiles below. There’s also loot, and skills, and a meta-mechanic that has you repairing doors to open up stages, and even bosses to fight as you race through timed dungeons.
It’s complicated, and the biggest problem with 10000000 is that it never backs down — you need to keep a lot of systems moving at the same time, and it’s not always clear where your attention should go. But there is a nice tutorial, and the stages do smartly ramp you up in difficulty, so the RPG elements keep you feeling rewarded, even when you lose track of what you’re doing. The excellent old-school graphics and music deserve a mention as well — they look really great and retro, and the aesthetic adds a lot to the old-school arcade feel.
10000000 is a really interesting title; it could probably have been pared down just a little bit, but the game’s designers do deserve praise for including what seems like every system they could think of, and juggling them as adeptly as possible. The game is available right now as a universal build for $ 1.99.
Daily iPhone App: 10000000 is a great, complex game with a strange name originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 27 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.
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TUAW – The Unofficial Apple Weblog






