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Ad network: Mountain Lion grabs 3 percent share of OS X in first 48 hours

Ad network: Mountain Lion grabs 3 percent share of OS X in first 48 hours An advertising network claims that Mountain Lion powered more than 3 percent of all Macs within two days of the OS X update’s release.




Macworld

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Apple’s Share of Worldwide Smartphone Market Slides as Samsung Continues to Surge

Research firm IDC yesterday released its estimates of global mobile phone and smartphone shipments for the second quarter of 2012, revealing that Apple’s slower year-over-year iPhone growth and booming sales from Samsung have caused the company’s share of the market to slip compared to previous periods.



In the smartphone market, Apple’s shipments of 26 million iPhones were up 27.5% year-over-year, but with the market growing at a 42% clip, Apple’s share slid from 18.8% to 16.9%. Apple’s share had registered at 24.2% in the prior quarter when the company was still riding high on the relatively new iPhone 4S that was expanding into new markets such as China.






Worldwide Smartphone Shipments in 2Q12 in Millions of Units (Source: IDC)



While Samsung has ceased releasing data on smartphone sales for competitive reasons, IDC’s estimates peg the company at having shipped 50.2 million smartphones during the quarter, up 172.8% year-over-year and allowing Samsung to easily take the crown in a booming market that topped 150 million shipments during the quarter.
Apple posted an expected sequential decline last quarter, similar to years past. The quarter-over-quarter shipment decline came six months after it unveiled its latest iPhone. The decline is not unusual as iPhone shipment volume is highest in the first two quarters after its release. The company’s once-a-year release cycle usually results in two quarters of lower volumes leading up to the next-generation model introduction. Nonetheless, Apple made significant inroads into new markets and segments, including smaller regional carriers and prepaid service providers.

Looking at the mobile phone market as a whole, Apple’s performance looks a bit better, with the company’s 27.5% year-over-year growth approaching Samsung’s overall 29.7% growth as the feature phone business has continued to erode with the consumer shift to smartphones. The mobile phone market as a whole grew by only 1% year-over-year, meaning that the smartphone segment’s strong growth was almost entirely offset by losses in feature phones on a unit basis.






Worldwide Mobile Phone Shipments in 2Q12 in Millions of Units (Source: IDC)



Apple’s share of the total mobile phone market registered at 6.4% for the quarter, up from 5.1% in the year-ago quarter but down from last quarter’s 8.8% share.





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DragonVale: How to breed a BRONZE OLYMPUS Dragon

BRONZE OLYMPUS DRAGON: (LIMITED: ONLY AVAILABLE DURING THE OLYMPICS) INCUBATION TIME: 35 Hours BUY-IT Price: 1,750 GEMS HOW TO BREED: HAVEN’T GOTTEN ONE YET – CHECK BACK SOON! (This guide is part of a larger DragonVale breeding guide. For the full list of breedable dragons, click here. If you would like to help support my [...]
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NYT: Apple is considering a stake in Twitter

The New York Times is reporting that Apple might invest some of its considerable cash reserves in Twitter. After the unrewarded experiment that was Ping, Apple put a few hundred million dollars in Twitter in return for tighter cooperation between the companies and sharing Twitter’s insight into the social media world. The conversations over the past few months have been private, the NYT reports, and the two companies are not in active negotiations right now. If there were to be an investment, however, it could raise Twitter’s value to more than $ 10 billion.

Tim Cook acknowledged at D10 that the company needed to be more social and that it could consider killing off Ping at some point. “We tried Ping, and I think the customer voted and said ‘This isn’t something I want to put a lot of energy into,’” he said during the conference. He pointed out that Apple doesn’t have to own a social network to be more social and used the added integration of Twitter into OS X Mountain Lion as an example of that.

But will this go through? It’s hard to say. Remember, at one point there was speculation that Apple would buy Facebook. Apple has a solid relationship with Twitter though, with its deep integration into iOS and now OS X. The NYT reports that the integration of Twitter into iOS 5 has resulted in more than 10 billion tweets since last fall.

It would make sense for them to invest financially in Twitter than to keep pumping resources into Ping. But what could Apple get from such an investment that it doesn’t already have in its current relationship with Twitter?

If Twitter goes public, Apple would most likely be a significant stockholder. It would keep Apple on the leading edge of social media instead of playing the catch-up game that it was doing with iOS 5 and Mountain Lion. Apple has used its cache of cash to buy companies that give it a strategic advantage, as seen with today’s purchase of AuthenTec. Apple isn’t willing to risk its relationship in Twitter going sour and might well invest in it financially to keep the relationship on an even keel.

NYT: Apple is considering a stake in Twitter originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 27 Jul 2012 23:25:00 EST. Please see our terms for use of feeds.

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TUAW – The Unofficial Apple Weblog

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Rumor: Apple seeks to invest ‘hundreds of millions’ in Twitter

According to New York Times sources, Apple has approached Twitter about a possible investment in the microblogging company valued in the “hundreds of millions.”





Add to Twitter




AppleInsider

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TUAW Origin Stories: Model Release

There are a few “model release” apps on the market. These apps have boilerplate contracts which allow a model in a photo or video to virtually sign those contracts. Model Release was created by a fashion photographer to meet his needs, however, and as such I think it’s one of the best of its kind out there. After all, who understands the needs of a photographer better than a photographer?

Add in a solid feature set (like iCloud) and lovely design and Model Release quickly moves to the top of the must-have list for working photographers.

In this episode of Origin Stories we look at how Model Release came to be. You can get the app for iPad or iPhone here.

TUAW Origin Stories: Model Release originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 27 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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TUAW – The Unofficial Apple Weblog

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Remains of the Day: Cut, copy, and paste

Remains of the Day: Cut, copy, and paste Apple gets a stay on its ‘Samsung copied us’ mea culpa, multiple prototypes for the iPhone and iPad didn’t make the cut, and two iPhones are totally better than one.




Macworld

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Apple Enables ‘Power Nap’ for Retina MacBook Pro With SMC Update

NewImage

Apple has issued a system management controller (SMC) update for the MacBook Pro with Retina display, enabling Power Nap support in OS X Mountain Lion.

This update fixes several sleep/wake issues to improve the stability of MacBook Pro with Retina display (Mid 2012) computers and is recommended for all users running OS X v10.7.4. It also enables Power Nap support for users running OS X v10.8 or later.

The update is available via Apple’s software download webpage, Software Update for those under OS X Lion and via the Mac App store for those with OS X Mountain Lion installed.





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Daily iPhone App: 10000000 is a great, complex game with a strange name

Some games pare down a core idea to something really simple and elegant, cutting everything else away until one main bit of gameplay shines through. Canabalt is probably the perfect example of that recently — it’s just one core mechanic, done very, very well. But other games go the other direction: they add on system after system after system, and the art isn’t in cutting things away, but it’s in joining things together, juggling all kinds of balls and knives and torches, and yet still keeping the gameplay accessible and interesting. The recently released (and strangely named) 10000000 is of the second kind: It’s a game with a ton of different things going on, but its charm is that even with so much happening, you can still “get it”.

Essentially, the game is a match-3 title: You can slide various tiles around, trying to match up three or more of them together. But it’s also got a very in-depth RPG layer on top of it — your character runs across the top of the screen, fighting monsters, unlocking chests, and trying to repair your castle (earning up to 10,000,000 points, which is where the game’s name comes from). The gameplay’s balanced between what’s happening with your character at the top of the screen, and the effects of what you’re matching on the tiles below. There’s also loot, and skills, and a meta-mechanic that has you repairing doors to open up stages, and even bosses to fight as you race through timed dungeons.

It’s complicated, and the biggest problem with 10000000 is that it never backs down — you need to keep a lot of systems moving at the same time, and it’s not always clear where your attention should go. But there is a nice tutorial, and the stages do smartly ramp you up in difficulty, so the RPG elements keep you feeling rewarded, even when you lose track of what you’re doing. The excellent old-school graphics and music deserve a mention as well — they look really great and retro, and the aesthetic adds a lot to the old-school arcade feel.

10000000 is a really interesting title; it could probably have been pared down just a little bit, but the game’s designers do deserve praise for including what seems like every system they could think of, and juggling them as adeptly as possible. The game is available right now as a universal build for $ 1.99.

Daily iPhone App: 10000000 is a great, complex game with a strange name originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 27 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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TUAW – The Unofficial Apple Weblog

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